Substance Painter Projects

Physically based rendering (PBR) refers to the concept of using realistic shading/lighting models along with measured surface values to accurately represent real-world materials. PBR is the new standard to creating advanced materials. Below you can examine some of my material/render studies created with Substance Painter using the PBR material approach.

The Mech Project

I designed and modeled the "Kaboom Mech" and the XM806 experimental machine gun in 3ds max. It went on the shelf for some time as other projects took priority. When I finally had the chance to use Susbtance Painter 2, the untextured mech model seemed like the perfect canvas to texture with the new PBR workflow.

Type-M Shuttle and XM806 test Projects

Before I started texturing the Mech Model, I used the "Type-M" Space Shuttle model, which I designed and modeled for a Unity Project, and the XM806 model in order to test the 3ds Max/Substance Painter pipeline and to examine various workflows in Substance Painter 2. The "Type-M" model was inspired by a certain "science fiction franchise." You may notice some continuity with that universe. However, the overall design is my own "model" in that universe.

Low-Poly Barbarian Commander

A rework of my Unreal 3d character game asset. The Low-poly Barbarian was modeled in 3ds Max with a bit of Mudbox Sculpting for normal maps, and textured in Sustance Painter with a bit of Photoshop.

Sketches and Early Renders

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