With a solid education in traditional fine art and my hand firmly in the digital realm, I create with a firm foundation of the basics and excel in the advanced.
Knowlege: "(1) the fact or condition of knowing something with familiarity gained through experience or association (2): acquaintance with or understanding of a science, art, or technique."
The knowlege I gain I like to spread. With this attitude I have taught different age groups throughout my career.
Concept Design, Modeling, UVW Unwrapping, Rigging, Animating, Advanced Materials, Physics Simulations, Particle Simulations, Digital Sculpting
Assets development, Unity development, Unity Playmaker visual scripting, Level Design, Unreal Engine 3 and 4 development, Virtual Simulations
2d Animation (digital and traditional), Design, Drawing, and Animating
Digital Image Theory, Digital Video Theory, Digital Image Manipulation, Video Editing and Composting
Below are some of my sample exploratory works in digital sculpting, modeling and material studies.
Modeled in 3ds Max,Texured in Mudbox, Photoshop and nDo>
A Mech Concept Modeled in 3ds Max...waiting for textures
A Mudbox Digital Sculpt study...waiting for textures
Sculptrus Digital Sculpt...First Sculptrus Sculpt
Sculptrus Digital Sculpt..following a pre set design.>
A Zbrush Digital Sculpting Study...just a exercise